实际和复杂纹理的光度补偿

N. Hashimoto, K. Kosaka
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引用次数: 4

摘要

我们提出了一个光度补偿投影任意图像在我们的日常生活的实际表面。尽管许多先前的建议已经在实验环境下实现了良好的补偿[Nayar等人,2003],但它们不能支持包括高对比度纹理在内的实际目标。为了适应这种情况,我们需要使用相机反馈进行耗时的迭代处理。即使应用迭代处理,我们也无法获得精细补偿,因为投影机-摄像机系统(程序)的相机像素与投影机的像素不完全对应[Mihara et al. 2014]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Photometric compensation for practical and complex textures
We propose a photometric compensation for projecting arbitrary images on practical surfaces of our everyday life. Although many previous proposals have achieved fine compensation at their experimental environments [Nayar et al. 2003], they cannot support practical targets including high-contrast texture. In order to adapt to such situation, we need a time-consuming iterative processing with camera feedback. Even though the iterative processing is applied, we cannot obtain fine compensation because no camera pixels of a projector-camera system (procam) correspond perfectly to the pixels of the projector [Mihara et al. 2014].
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