{"title":"用于实时交互系统的实体-组件-系统模式中的无等待哈希映射","authors":"Patrick Lange, René Weller, G. Zachmann","doi":"10.1109/SEARIS.2016.7551583","DOIUrl":null,"url":null,"abstract":"In the past, the Entity-Component-System (ECS) pattern has become a major design pattern used in modern architectures for Realtime Interactive Systems (RIS). In this paper we introduce high performance wait-free hash maps for the System access of Components within the ECS pattern. This allows non-locking read and write operations, leading to a highly responsive low-latency data access while maintaining a consistent data state. Furthermore, we present centralized as well as decentralized approaches for reducing the memory demand of these memory-intensive wait-free hash maps for diverse RIS applications. Our approaches gain their efficiency by Component-wise queues which use atomic markup operations for fast memory deletion. We have implemented our new method in a current RIS and the results show that our approach is able to efficiently reduce the memory usage of wait-free hash maps very effectively by more than a factor of ten while still maintaining their high performance. Furthermore, we derive best practices from our numerical results for different use cases of wait-free hash map memory management in diverse RIS applications.","PeriodicalId":131714,"journal":{"name":"2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Wait-free hash maps in the entity-component-system pattern for realtime interactive systems\",\"authors\":\"Patrick Lange, René Weller, G. Zachmann\",\"doi\":\"10.1109/SEARIS.2016.7551583\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the past, the Entity-Component-System (ECS) pattern has become a major design pattern used in modern architectures for Realtime Interactive Systems (RIS). In this paper we introduce high performance wait-free hash maps for the System access of Components within the ECS pattern. This allows non-locking read and write operations, leading to a highly responsive low-latency data access while maintaining a consistent data state. Furthermore, we present centralized as well as decentralized approaches for reducing the memory demand of these memory-intensive wait-free hash maps for diverse RIS applications. Our approaches gain their efficiency by Component-wise queues which use atomic markup operations for fast memory deletion. We have implemented our new method in a current RIS and the results show that our approach is able to efficiently reduce the memory usage of wait-free hash maps very effectively by more than a factor of ten while still maintaining their high performance. Furthermore, we derive best practices from our numerical results for different use cases of wait-free hash map memory management in diverse RIS applications.\",\"PeriodicalId\":131714,\"journal\":{\"name\":\"2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SEARIS.2016.7551583\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEARIS.2016.7551583","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Wait-free hash maps in the entity-component-system pattern for realtime interactive systems
In the past, the Entity-Component-System (ECS) pattern has become a major design pattern used in modern architectures for Realtime Interactive Systems (RIS). In this paper we introduce high performance wait-free hash maps for the System access of Components within the ECS pattern. This allows non-locking read and write operations, leading to a highly responsive low-latency data access while maintaining a consistent data state. Furthermore, we present centralized as well as decentralized approaches for reducing the memory demand of these memory-intensive wait-free hash maps for diverse RIS applications. Our approaches gain their efficiency by Component-wise queues which use atomic markup operations for fast memory deletion. We have implemented our new method in a current RIS and the results show that our approach is able to efficiently reduce the memory usage of wait-free hash maps very effectively by more than a factor of ten while still maintaining their high performance. Furthermore, we derive best practices from our numerical results for different use cases of wait-free hash map memory management in diverse RIS applications.