{"title":"关于Goofspiel策略的观察","authors":"Mark Grimes, M. Dror","doi":"10.1109/CIG.2013.6633657","DOIUrl":null,"url":null,"abstract":"Goofspiel is a zero-sum two player card game in which all information is known by both players. Many strategies exist that leverage random, deterministic, and learning approaches to play, however, no strategy dominates all others. It has been suggested that a hybrid strategy combining two or more of these approaches may provide better results than any of these alone. In this note, we review the strengths and weaknesses of each traditional strategy and make a cursory evaluation of a hybrid `Good' strategy.","PeriodicalId":158902,"journal":{"name":"2013 IEEE Conference on Computational Inteligence in Games (CIG)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Observations on strategies for Goofspiel\",\"authors\":\"Mark Grimes, M. Dror\",\"doi\":\"10.1109/CIG.2013.6633657\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Goofspiel is a zero-sum two player card game in which all information is known by both players. Many strategies exist that leverage random, deterministic, and learning approaches to play, however, no strategy dominates all others. It has been suggested that a hybrid strategy combining two or more of these approaches may provide better results than any of these alone. In this note, we review the strengths and weaknesses of each traditional strategy and make a cursory evaluation of a hybrid `Good' strategy.\",\"PeriodicalId\":158902,\"journal\":{\"name\":\"2013 IEEE Conference on Computational Inteligence in Games (CIG)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE Conference on Computational Inteligence in Games (CIG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2013.6633657\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE Conference on Computational Inteligence in Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2013.6633657","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Goofspiel is a zero-sum two player card game in which all information is known by both players. Many strategies exist that leverage random, deterministic, and learning approaches to play, however, no strategy dominates all others. It has been suggested that a hybrid strategy combining two or more of these approaches may provide better results than any of these alone. In this note, we review the strengths and weaknesses of each traditional strategy and make a cursory evaluation of a hybrid `Good' strategy.