使用分布式强化学习和深度可分离卷积特征提取学习踢足球

Aniruddha Datta, Swapnamoy Bhowmick, Kunal Kulkarni
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引用次数: 0

摘要

近年来,我们看到深度强化学习算法的基准任务激增,强化学习本身领域也有了巨大的增长,但通常情况下,现实世界战略和竞争游戏的随机性和实时决策,以及众多行动之间的选择,并没有反映在RL代理使用的环境中。为了解决这个问题,Google发布了Gfootball,这是一个基于足球游戏引擎的环境,它是由曼城足球俱乐部赞助的Kaggle比赛推广的,但大多数方法围绕着基于规则的强化学习代理,模仿学习,奖励修改等,纯粹的强化学习包括特征提取器,它在昂贵的硬件上具有并行神经网络。我们提出了一种更简单的方法,将深度可分离卷积作为基本特征提取器,与原始论文相比,该方法在很少的情节中产生了具有竞争力的结果。由于环境的高度随机性,我们还使用了分位数回归DQN来利用返回分布的分位数来提高性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning to play Football using Distributional Reinforcement Learning and Depthwise separable convolution feature extraction
In recent years we have seen a huge surge in benchmark tasks for Deep Reinforcement learning algorithms and a tremendous growth in the field of reinforcement learning itself but oftentimes the stochasticity and real time decision making of real world strategic and competitive games and also the choice between a multitude of actions are not mirrored in the environments used for RL agents. To address this issue Google released Gfootball, a football game engine based environment which was popularized by Manchester City FC sponsoring a Kaggle competition but the majority methods revolved around Rule based RL agent, imitation learning, reward modifications etc. and the pure reinforcement learning included feature extractors which had parallel neural networks on costly hardware. We propose a much simpler method involving depthwise separable convolutions as the base feature extractor which yields competitive results across a lot of benchmarks in very few episodes compared to the original paper. We also used Quantile regression DQN due to highly stochastic nature of the environment to exploit the quantiles of the return distribution to improve performance.
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