VR中的无限行走:认知负荷对持续长距离行走速度的影响

Omar Janeh, Nikolaos Katzakis, Jonathan Tong, Frank Steinicke
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引用次数: 13

摘要

对于人类来说,双足行走通常被认为是物理世界中最自然、最常见的运动技术,也是虚拟现实(VR)中最能增强存在感的运动形式。然而,人们在虚拟现实中的行走方式与他们在现实世界中的行走行为存在显著差异。例如,先前的研究表明,在虚拟环境(VE)中,步态参数,特别是速度和步长显着降低。然而,这些研究只考虑了短时间的步行。相比之下,许多VR应用涉及到长时间的VE暴露,并且通常包括额外的认知任务,如寻路。因此,VR行走的速度是否会随着时间的推移而进一步放缓,还是VR用户最终会加速并适应虚拟现实,以与现实世界相同的速度移动,这仍然是一个悬而未决的问题。在本文中,我们提出了一项研究,比较了认知任务对虚拟现实中长距离行走速度的影响。因此,我们使用了用户真实环境的精确虚拟复制模型。为了可靠地评估运动性能,我们分析了长距离步行时的步行速度。这是通过使用左/右图8方案的60个连续循环实现的,该方案避免了跑步机和非连续步行方案(即开始-停止)的局限性。结果显示,即使在有或没有认知任务的连续60个循环后,虚拟现实的速度也比现实世界显著下降。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Infinity Walk in VR: Effects of Cognitive Load on Velocity during Continuous Long-Distance Walking
Bipedal walking is generally considered to be the most natural and common locomotion technique in the physical world, for humans, and the most presence-enhancing form of locomotion in virtual reality (VR). However, there are significant differences in the way people walk in VR compared to their walking behaviour in the real world. For instance, previous studies have shown a significant decrease of gait parameters, in particular, velocity and step length in the virtual environment (VE). However, those studies have only considered short periods of walking. In contrast, many VR applications involve extended exposures to the VE and often include additional cognitive tasks such as way-finding. Hence, it remains an open question whether velocity during VR walking will further slowdown over time or if users of VR will eventually speed-up and adapt their velocity to the VE and move with the same speed as in the real world. In this paper we present a study to compare the effects of cognitive task on velocity during long-distance walking in VR compared to walking in the real world. Therefore, we used an exact virtual replica model of the users’ real surrounding. To reliably evaluate locomotion performance, we analyzed walking velocity during long-distance walking. This was achieved by 60 consecutive cycles using a left/right figure-8 protocol, which avoids the limitations of treadmill and non-consecutive walking protocols (i. e., start-stop). The results show a significant decrease of velocity in the VE compared to the real world even after 60 consecutive cycles with and without the cognitive task.
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