基于游戏机制的教育游戏评价框架设计

Satrio Adi Rukmono, Fais Zharfan Azif, Muhammad Zuhri Catur Candra
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引用次数: 2

摘要

孩子们在日常生活中越来越多地使用教育游戏。然而,许多教育类游戏的质量各不相同。虽然存在一些评价框架,但大多数都倾向于评价者的主观性,无法进行客观比较。本研究旨在构建一个框架,基于所使用的游戏机制客观地评估教育游戏的质量。该框架建立在Bloom的分类基础上,以确定学术方面和MDA(机制-动态-美学)框架来区分游戏方面。然后,根据评估框架中的标准对各个教育机制进行评估,以获得准确的、可量化的分数作为衡量标准。框架的验证包括使用框架来评估现有的教育游戏,并将结果与专家评论进行比较。有了这个框架,我们就可以根据每款游戏中存在的技术和基本元素客观定量地衡量一款教育类游戏的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing an Educational Game Evaluation Framework Based on Game Mechanics
Children in everyday life are increasingly using educational games. However, the quality of each of the many educational games available varies. Some evaluation frameworks exist, but most are prone to the evaluator’s subjectivity, which cannot be compared objectively. This study aims to formulate a framework that evaluates the quality of educational games objectively based on the game mechanics used. The framework is built upon Bloom’s taxonomy as the basis to ascertain the academic side and MDA (Mechanics-Dynamics-Aesthetics) Framework to distinguish the game side. Then, it assesses each educational mechanic based on a standard in the evaluation framework to obtain an accurate, quantifiable score as a measure. Validation of the framework involves using the framework to evaluate existing educational games and comparing the results with expert reviews. With this framework, an educational game quality can be measured objectively and quantitatively based on the technical and fundamental elements that exist in each game.
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