数字教育漫画评价仪器

Syamsul Bahrin Zaibon, F. N. Azman, N. Shiratuddin
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引用次数: 4

摘要

数字教育漫画可以让学习者对各种学科的知识和想法以数字漫画的形式综合起来。数字教育漫画不仅包含信息和情感元素,而且还能使学习者在情感上投入。为了了解数字教育漫画对学习者的价值,需要对其进行适当的评估。具体来说,应该根据它能够教育和娱乐学习者的程度来衡量它。然而,到目前为止,对数字教育漫画的标准评价还很缺乏。因此,本文旨在提出一个评估数字教育漫画的工具的设计,开发和验证。该工具侧重于评估数字教育漫画的两个主要方面:学习(12个项目)和娱乐(8个项目),这两个方面是基于漫画核心元素的文献。内容效度、面效度和信度测试表明,该仪器性能良好,可用于教学环境和科研工作。该工具的使用可能有助于更深入地理解数字教育漫画属性,对漫画开发和提高漫画教育内容的质量有价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Instrument for evaluating digital educational comic
Digital educational comic allows learners’ knowledge and ideas on various subjects to be synthesized in a form of digital comic. Digital educational comic not only contains informative and emotive elements, but also engages the learners emotionally. In order to know the digital educational comic is valuable to leaners, it is needed to be evaluated properly. In specific, it should be measured based on what level it is able to educate and entertain the leaners. However, to date the standard evaluation of digital educational comic is scarce. Therefore, this paper aims to present the design, development, and validation of an instrument for evaluating digital educational comic. The instrument focuses on evaluating two main aspects of the digital educational comic: learning (12 items) and entertainment (8 items) which were based on the literature of comic core elements. Content validity, face validity, and reliability tests were carried out and the instrument shows satisfactory properties and could be useful in the educational environment and research. The use of the instrument may contribute to a deeper understanding of digital educational comic properties, valuable for comic development and improvements of quality in comic educational content.
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