双人电子游戏的协同进化规划

Jialin Liu, Diego Perez Liebana, S. Lucas
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引用次数: 24

摘要

本文提出了一种新的二人实时电子游戏决策算法。与蒙特卡罗树搜索一样,该算法可以在没有启发式的情况下使用,并且已经开发用于一般视频游戏AI。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rolling Horizon Coevolutionary planning for two-player video games
This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI.
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