VR-MMA:个人运动的虚拟现实运动和肌肉感应动作游戏

Jeff K. T. Tang, Green Y. Y. Leung, Bismarck K. L. Ng, Jacky Hon-Kit Hui, Anthony Kong, Wai-Man Pang
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引用次数: 4

摘要

在这篇文章中,我们提出了一个严肃的游戏,既可以娱乐,又可以鼓励人们多做运动,让他们从紧张的工作生活中放松和恢复,保持良好的健康和幸福。我们的游戏应用了动作捕捉,肌肉力量传感,动作游戏元素和虚拟现实技术(VR)。与传统的VR游戏相比,我们的游戏提供了一个新颖的肌肉力量敏感的游戏界面,这样当玩家更努力地锻炼并发挥更大的肌肉力量时,就会显示特殊效果并获得更高的奖励分数。初步实验结果表明,肌肉感知能力有助于玩家在玩游戏时更加注意自己的肌肉活动。参与者还一致认为,拟议中的游戏可以吸引他们再次锻炼。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport
In this paper, we proposed a serious game that not only for entertainment but also encourage people to do more exercise, in order to let them relax and refresh from the stressful working life and maintain a good health and well-being. Our game applied motion capture, muscle power sensing, action game factors and virtual reality technology (VR). In contrast to traditional VR games, our game provides a novel muscle-power sensitive gaming interface, such that special effects will be shown and a higher bonus scores could be received when the player do exercise harder and exert a greater muscle power. The preliminary experiment result reveals that the muscle sensing capability facilitates the players to pay more attention to their muscle activities when playing the game. The players also agreed that the proposed game could attract them to do exercise again.
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