物理世界中的计算机吸引学生:通过机器人活动影响他们对计算机科学的态度和自我效能

A. Theodoropoulos, Prokopis Leon, Angeliki Antoniou, George Lepouras
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引用次数: 4

摘要

人们对在学校环境中使用物理计算来教授计算机科学越来越感兴趣。本研究旨在评估学生在参与机器人活动后对计算机科学的态度和编程的自我效能感是否发生了变化。研究结果表明,在完成为期10周的Arduino机器人环境学习后,学生对计算机科学的积极态度随着编码自我效能感的增加而增加。换句话说,学生们报告说他们更喜欢计算机科学,并报告说他们更有能力学习编程。这些发现表明,在适当的环境中使用物理计算活动可以改变学生对计算机科学的态度和自我效能感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computing in the physical world engages students: impact on their attitudes and self-efficacy towards computer science through robotic activities
There is a growing interest in physical computing to be used in school contexts to teach Computer Science. This study aimed to assess whether students' attitudes towards Computer Science and their self-efficacy with programming changed after engaging with robotic activities. Findings show that after completing a 10-week period with the Arduino robotics environment, students' positive attitudes towards Computer Science increased along with feelings of coding self-efficacy. In other words, students report liking Computer Science more and report feeling that they are more able to learn programming. These findings imply that using physical computing activities within the right context could change student attitudes towards and self-efficacy in Computer Science.
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