Liming Yang, Hideaki Uchiyama, Jean-Marie Normand, G. Moreau, H. Nagahara, R. Taniguchi
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Real-Time Surface of Revolution Reconstruction on Dense SLAM
We present a fast and accurate method for reconstructing surfaces of revolution (SoR) on 3D data and its application to structural modeling of a cluttered scene in real-time. To estimate a SoR axis, we derive an approximately linear cost function for fast convergence. Also, we design a framework for reconstructing SoR on dense SLAM. In the experiment results, we show our method is accurate, robust to noise and runs in real-time.