虚拟博物馆:真实和虚拟世界中有趣的游客体验

M. Pivec, Anika Kronberger
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引用次数: 12

摘要

在本文中,我们将虚拟博物馆作为真实博物馆的延伸,并概述了使用基于技术的虚拟内容展示来创造独特和个性化访客体验的不同可能性。我们从展示内容的附加值和与内容的创新互动的角度来探讨虚拟博物馆的创新。基于这些例子,本文更详细地探讨了创造有趣的游客体验的三个方面:专门针对年轻游客在家里或教室使用的应用程序和游戏,允许非物理实地考察的虚拟旅行,以及结合虚拟和现实世界的博物馆探索。最后,讨论了虚拟与真实相结合的交互式和会话式访客体验的进一步部署可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Museum: Playful Visitor Experience in the Real and Virtual World
In this paper we present virtual museum as an extension to the real museum, and outline different possibilities of using technology based display of virtual content to create a unique and individual visitor experience. We look into innovation of virtual museum from the perspective of added value to the displayed content, and innovative interaction with the content. Based on examples three areas of creating a playful visitor experience are explored more in detail: apps and games for using at home or in classroom specifically addressing younger visitors, virtual tours allowing for non-physical field trips, and museum quests that are combining virtual and real world. In conclusions, further deployment possibilities of combining virtual and real for interactive and conversational visitor experience are also discussed.
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