万花筒体验的教育智能手机应用方案

Taishi Nemoto, T. Fujimoto, Yosuke Kanai
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引用次数: 0

摘要

人们出于各种目的使用智能手机已经成为一件很自然的事情。即使孩子有一个简单方便的智能手机,但孩子使用智能手机真的有意义吗?通常情况下,他们使用智能手机观看“YouTube”或“游戏”。这些活动仅限于屏幕的框架内。为了解决这个问题,我在这里提出了将数字(智能手机)与模拟(万花筒)相结合的万花筒应用程序,它在使用上与传统的智能手机应用程序有所不同,有利于孩子的教育。万花筒的主体是一个模拟装置,但底部有智能手机的屏幕,图案会随着屏幕的变化而神秘地变化。它是一种教育应用,通过这种应用,科学知识可以从万花筒般的视觉体验中学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Proposal of Educational Smartphone Application for Kaleidoscope Experience
It has become natural that people use smartphones for various purposes. Even the child has a simple smartphone with convenience, however, is it really meaningful for children to use smartphones? It is often the case that they use smartphones for watching "YouTube" or "games". those activities are only limited inside the frame of the screen. To solve this, here I propose the kaleidoscope application that combines digital (smartphone) with analog (kaleidoscope), which differs from the conventional smartphone application in respect of the usage, and is helpful for the education of the children. A body of the kaleidoscopes to be looked into is an analog device, but there is the screen of the smartphone in the bottom, and patterns change mysteriously in response to the screen changes. It is the educational application by which the knowledge of the science can be learned from an experience of the kaleidoscope vision.
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