基于数字游戏的广泛心算练习的效果

Oskar Y. M. Ku, Jesse C. Y. Wu, Blake C. J. Yang, T. Chan, Denise H. Wu
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引用次数: 0

摘要

心算是一项重要而基本的技能。通过广泛的练习,心算的性能可以得到相当大的提高。然而,大量的练习通常会让学生感到无聊。数字游戏被认为是提高学生学习动机的好元素。因此,将广泛的心算练习变成游戏可能是让学生参与广泛练习的好方法。本研究设计了四个小游戏作为广泛的练习环境。学生们的表现是根据高、中、低成绩水平来分析的。结果从五个方面进行了讨论:(1)准确性;(2)响应时间;(3)完成任务的时间;(4)动机;(5)参与。总的来说,我们在这五个方面都得到了积极的结果,但不同成绩水平的学生之间存在一些差异。这些问题需要进一步的研究来解决。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Digital Game-Based Extensive Mental Calculation Practice
Mental calculation is an important and fundamental skill. The performance of mental calculation can gain considerable improvement through extensive practice. However, extensive practice usually makes students bored. Digital game was suggested as a good element to enhance students’ motivation to learn. Therefore, turning extensive mental calculation practice into game is potentially a good way to engage student in extensive practice. Four mini games were designed in this study as the extensive practice environment. Students’ performances were analyzed based on high, mid, and low achievement levels. The results were discussed in five aspects: (1) accuracy; (2) response time; (3) time on task; (4) motivation; (5) engagement. Generally speaking, we receive positive result on all five aspects, but there were some differences among different achievement level students. Further studies are needed to solve these problems.
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