模拟树:在大规模并行微观交通模拟中索引移动对象

Yan Xu, Gary S. H. Tan
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引用次数: 3

摘要

性能是大规模并行微观交通仿真的主要问题之一。本文的重点是最耗时的数据结构之一:二维空间索引。在大规模微观交通模拟中使用流行的基于二维树的空间索引(如R*-Tree)的一个缺点是,当大量车辆频繁更新其位置时,重新平衡树结构的成本很高。这种沉重的位置更新成本也降低了并行微观交通模拟的可扩展性。我们观察到,在现实交通系统中,道路密度在短时间内是稳定的,它对单个车辆的位置不敏感。因此,为什么不在路网中建立一个基于平均道路密度的平衡树结构呢?基于这一观察结果,本文提出了《Sim-Tree》。模拟树的关键特征是,当单个车辆频繁更新其位置时,无需检查或重新平衡其树结构。此外,还设计了一个rebalance功能和一个自下而上的区域查询功能来优化Sim-Tree的区域查询操作。在6核机器上模拟城市规模交通场景的实验结果表明,Sim-Tree具有可扩展性,性能明显优于R*-tree系列空间索引。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sim-Tree: indexing moving objects in large-scale parallel microscopic traffic simulation
Performance is one of the major concerns in large-scale parallel microscopic traffic simulations. This paper focuses on one of the most time-costly data structures: the two-dimensional spatial index. A drawback of using popular two-dimensional tree-based spatial indexes (e.g. the R*-Tree) in large-scale microscopic traffic simulation is the heavy cost to rebalance the tree structure when a large number of vehicles frequently update their locations. This heavy location update cost also reduces the scalability of parallel microscopic traffic simulations. We observe that in real-world traffic systems the road density during a short period is stable, which is not sensitive to an individual vehicle's location. Thus, why not build a balanced tree structure based on the average road density in a road network? Motivated by this observation, this paper proposes Sim-Tree. The key feature of the Sim-Tree is that there is no need to check or rebalance its tree structure when individual vehicles frequently update their locations. In addition, a rebalance function and a bottom-up region query function are designed to optimize Sim-Tree's region query operations. The results of experiments simulating a city-scale traffic scenario on a 6-core machine show that the Sim-Tree is scalable and performs significantly better than the R*-tree family of spatial indexes.
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