政府环境中的CrowdRE:来自两个案例的教训

J. Wouters, R. Janssen, Bas van Hulst, J. Veenhuizen, F. Dalpiaz, S. Brinkkemper
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引用次数: 2

摘要

基于群体的需求工程(Crowd-based Requirements Engineering,简称CrowdRE)是最近的一个范例,它促进了大量涉众在需求工程中的积极参与。在CrowdRE中,需求的提取可以通过创建一个在线平台来众包,该平台允许涉众就特定产品制定想法。虽然存在一些关于以人群为基础的启发的案例研究,但无法得出关于这种技术有效性的结论性证据。在本文中,我们研究了一个大型政府组织内部的基于群体的启发。我们对荷兰皇家宪兵队的CrowdRE进行了两个案例研究。为此,我们构建了KMar-Crowd方法,将CrowdRE思想与政府组织的需求相结合。其中一个案例将大众产生的想法与通过访谈和类似技术获得的需求进行比较,另一个案例衡量的是收集到的想法对没有事先进行启发的产品的有用性。案例研究的结果,比以前的研究吸引了更多的人,表明CrowdRE可以成功地应用于软件产品的用户参与需求引出。与早期的研究相反,在CrowdRE方法中加入游戏化元素并没有增加参与的动机,这可能与政府组织的性质有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CrowdRE in a Governmental Setting: Lessons from Two Case Studies
Crowd-based Requirements Engineering, or CrowdRE, is a recent paradigm that promotes the active participation of a large number of stakeholders in RE. In CrowdRE, requirements elicitation can be crowdsourced by creating an online platform that allows stakeholders to formulate ideas regarding the specific product. Although some case studies on crowd-based elicitation exist, no conclusive evidence can be derived on the effectiveness of such techniques. In this paper, we study crowd-based elicitation within a large governmental organization. We conduct two case studies of CrowdRE within the Royal Netherlands Marechaussee. For this, we construct the KMar-Crowd method, which adapts CrowdRE ideas to the needs of governmental organizations. While one case compares the crowd-generated ideas with requirements elicited via interviews and similar techniques, the other measures the usefulness of the gathered ideas for a product for which no prior elicitation was conducted. The results of the case studies, which attracted larger crowds than in previous studies, indicate that CrowdRE can be successfully applied to engage the users of a software product in requirements elicitation. Contradicting earlier studies, the inclusion of gamification elements in the CrowdRE method did not increase the motivation to participate, possibly due to the nature of governmental organizations.
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