触发器的制作与艺术家-科学家合作的敏捷工程

F. Marchese
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引用次数: 15

摘要

软件工程中使用的敏捷过程方法被改编为多媒体艺术装置项目“Trigger”的管理基础。通过从需求工程和风险管理评估开始,而不是严格的计划,项目设计具有允许迭代调整的灵活性。驻留期间,艺术家Jody Zellen和计算机科学家一起通过做和测试的过程进行敏捷学习。这种管理方式允许团队在信息不完整的情况下果断行动,从而成功地在严格的截止日期前及时完成项目
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Making of Trigger and the Agile Engineering of Artist-Scientist Collaboration
The agile process approach used in software engineering was adapted as a foundation for the management of the multimedia art installation project titled "Trigger." By beginning with requirements engineering and risk management assessments, instead of rigid planning, the project was designed with flexibility that allowed for iterative adjustment. The residency period drew the artist, Jody Zellen, and the computer scientists together for agile learning by the processes of doing and testing. This style of management allowed the group to act decisively with incomplete information, thereby successfully finishing the project in time to meet a rigid deadline
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