一种有效的d0l系统光线追踪技术

P. Gonzalez, Isidro Verdú
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引用次数: 0

摘要

提出了一种减少由D0L系统(确定性上下文无关林登迈尔系统)生成并通过光线追踪呈现的植物合成的执行时间和内存需求的算法。我们提出了一种新的方法,直接与D0L系统获得的产品进行交叉测试,从而大大减少了数据库的大小。为了减少计算时间,该方法使用边界卷层次结构,并通过将层次结构存储到一定深度来适应可用内存。图形原语和那些没有存储在内存中的边界卷都是在跟踪时需要时计算的。我们将交叉测试与经典交叉测试和商业光线追踪器PovRay进行了比较,在这两种情况下,计算时间和内存都得到了显著的减少。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An efficient technique for ray tracing of a D0L-system
Presents an algorithm which aims at reducing the execution time and memory requirements of the synthesis of plants which are generated by a D0L system (deterministic context-free Lindenmayer system) and rendered by ray tracing. We propose a new method that carries out an intersection test directly with the production obtained by a D0L system, and thus attain considerable size reduction in the database. To reduce the computation time, the method works with a bounding volume hierarchy and adapts to the available memory by storing the hierarchy as far as a certain depth. Both the graphical primitives and those bounding volumes that have not been stored in memory are calculated at tracing time when they are required. We have compared our intersection test with a classical intersection test and with the commercial ray tracer PovRay, obtaining important reductions in computation time and memory in both cases.
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