通过协作培训需求:第二人生中的分支故事

K. Vega, H. Fuks, G. Carvalho
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引用次数: 18

摘要

通过玩来训练被认为是一种有效的学习策略。培训游戏结合了教育和技术技术,帮助学习者以实用和互动的方式参与、合作和学习。协作是软件需求引出所固有的,它涉及客户、用户和开发人员,以实现总体目标。在本文中,提出了一个名为TREG的游戏,它模拟了软件需求研讨会中的各种活动。学员与非玩家角色互动,根据学员的选择,游戏重现一个特定的场景。游戏中的社交模拟是基于分支故事类型。每个分支节点都使用基于场景的模板进行描述。这款游戏的原型是在“第二人生”(Second Life)中创建的,这是一个虚拟世界,可以创造一种沉浸式的协作教育体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Training in Requirements by Collaboration: Branching Stories in Second Life
Training by playing is believed to be an effective strategy for learning. Training games combine educational and technological techniques that help learners to get involved, collaborate and learn in a practical and interactive way. Collaboration is inherent to software requirements elicitation which involves customers, users and developers to achieve an overall goal. In this article, a game entitled TREG that simulates various activities in software requirements workshop is proposed. The trainee interacts with Non-Player Characters and according to the trainee’s choice the game reenacts a specific scenario. The social simulation in the game is based on the branching stories genre. Each branching node is described using a scenario-based template. The game was prototyped in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience.
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