从正多面体生产设计对象:一种实用的方法

B. Polimeni
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引用次数: 0

摘要

在过去的几年里,数字建模技术在建筑和设计中发挥了重要作用,同时影响了创作过程和物体的制造。这场革命产生了新一代的建筑师和设计师,他们专注于扩大材料和正式生产的可能性,强化了建筑作为艺术和工艺之间相互作用的理念。这种原始的视角激发了本文的灵感,它阐述了当代的场景,并提供了一些实用的指导,关于设计师最常用的工具和技术,以3D打印创建几何雕塑。拓扑网格建模的创造性可能性被用于从正多面体生成复杂的几何形状。这个过程探索了如何结合不同的几何运算来激活建筑探究,并产生具有创造性灵活性的迷人形状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PRODUCING DESIGN OBJECTS FROM REGULAR POLYHEDRA: A PRACTICAL APPROACH
In the last few years, digital modelling techniques have played a major role in architecture and design, influencing, at the same time, the creative process and the fabrication of objects. This revolution has produced a new productive generation of architects and designers focused on the expanding possibilities of material and formal production, reinforcing the idea of architecture as an interaction between art and artisanship. This original perspective inspires this paper, which illustrates the contemporary scenario and provides some practical guidance about tools and technologies the designers most often use for creating geometric sculptures with 3D printing. Creative possibilities of topological mesh modelling are used to generate complex geometries from regular polyhedra. This process explores how combining different geometric operations can activate architectural inquiry and generate fascinating shapes with creative flexibility.
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