多人交替

G. Peterson, J. Reif
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引用次数: 164

摘要

我们将Chandra、Kozen和Stockmeyer[1]的交替机和Reif[14]的私有交替机推广到不完全信息的多人(团队)博弈模型中。由此产生的机器类型是“多人交替机器”。这些机器的某些时间和空间有界版本的特征显示了普通时间和空间层次之间的有趣关系(表1)。我们的结果适用于有限状态机的相对简洁性和功率问题以及并行有限状态机的复杂性问题。讨论了其他机器变体,包括私有交替下推存储自动机和马尔可夫交替机器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multiple-person alternation
We generalize the alternation machines of Chandra, Kozen and Stockmeyer [1] and the private alternation machines of Reif [14] to model multiple person (team) games of incomplete information. The resulting classes of machines are "multiple person alternation machines". The characterization of certain time and space bounded versions of these machines demonstrate interesting relationships between ordinary time and space hierarchies (Table 1). Our results are applied to relative succintness and power questions of finite state machines and to complexity questions of parallel finite state machines. Other machine variants, including private alternating pushdown store automata and Markovian alternation machines, are discussed.
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