在iPhone/iPod Touch平台上执行一款面对面教育游戏的经验

Alf Inge Wang, Bian Wu, Sveinung Kval Bakken
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引用次数: 10

摘要

本文介绍了一款适用于iPhone/iPod Touch平台的位置感知教育游戏。这款名为“知识战争”的游戏是一款智力竞赛游戏,学生们可以通过面对面或远程的知识竞赛来挑战彼此。这款游戏包含一个游戏大厅,在那里玩家可以看到所有连接的人,以及与他们的物理距离。本文描述了我们开发“知识战争”的经验,以及用户测试和问卷调查的结果。用户测试侧重于易用性,以及游戏是否适合学习。结果显示,这款游戏具有很高的可用性,有助于总结主题,能够刺激用户参与和社交互动,并且智能手机非常适合这类游戏。结果还表明,我们的游戏并没有刺激学生参加更多的讲座,也没有在课堂上集中更多的注意力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Experiences from implementing a face-to-face educational game for iPhone/iPod Touch
This paper presents a location-aware educational game for the iPhone/iPod Touch platform. The game, KnowledgeWar, is a quiz game where students can challenge each other in face-to-face or remote knowledge battles. The game contains a game lobby where players can see all who are connected, and the physical distance to them. The paper describes our experiences from developing KnowledgeWar and results from a user test followed by a questionnaire. The user test focused on usability, and how well the game was suited for learning. The results showed among other things that the game had high usability, it is helpful for summarizing topics, it can stimulate involvement and social interaction, and that smartphones are well suited for such games. The results also revealed that our game did not to stimulate students to attend more lectures or pay more attention during lectures.
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