通过眼睛转换控制眼睛眨眼的说话脸生成

Jiaqi Hao, Shiguang Liu, Qing Xu
{"title":"通过眼睛转换控制眼睛眨眼的说话脸生成","authors":"Jiaqi Hao, Shiguang Liu, Qing Xu","doi":"10.1145/3478512.3488610","DOIUrl":null,"url":null,"abstract":"A real talking face video includes not only the movement of the mouth, but also realistic blinking details. For a computer generated talking face video, realistic eye movements are critical to overcome the uncanny valley effect. However, it remains a great challenge to introduce realistic eye movements into talking face generation systems. In this paper, we propose a two-stage system for generating talking face video with realistic controllable blinking actions. Through eye conversion and frame replacement, our architecture can ensure the controllability of the blinking motion generation. We propose an eye conversion GAN, which can convert a face image into any stages of blinking, and maintain the consistency of facial identity features. In this network, we design joint training to increase the network’s ability of generating closed and half-closed eye images, which improves the authenticity of the eyes. Experiments on two popular data sets show that compared with previous work, our method can not only guarantee the authenticity of mouth movements, but also generate realistic and controllable eye blinks.","PeriodicalId":156290,"journal":{"name":"SIGGRAPH Asia 2021 Technical Communications","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Controlling Eye Blink for Talking Face Generation via Eye Conversion\",\"authors\":\"Jiaqi Hao, Shiguang Liu, Qing Xu\",\"doi\":\"10.1145/3478512.3488610\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A real talking face video includes not only the movement of the mouth, but also realistic blinking details. For a computer generated talking face video, realistic eye movements are critical to overcome the uncanny valley effect. However, it remains a great challenge to introduce realistic eye movements into talking face generation systems. In this paper, we propose a two-stage system for generating talking face video with realistic controllable blinking actions. Through eye conversion and frame replacement, our architecture can ensure the controllability of the blinking motion generation. We propose an eye conversion GAN, which can convert a face image into any stages of blinking, and maintain the consistency of facial identity features. In this network, we design joint training to increase the network’s ability of generating closed and half-closed eye images, which improves the authenticity of the eyes. Experiments on two popular data sets show that compared with previous work, our method can not only guarantee the authenticity of mouth movements, but also generate realistic and controllable eye blinks.\",\"PeriodicalId\":156290,\"journal\":{\"name\":\"SIGGRAPH Asia 2021 Technical Communications\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Asia 2021 Technical Communications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3478512.3488610\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2021 Technical Communications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3478512.3488610","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

一段真实的说话脸视频不仅包括嘴的运动,还包括逼真的眨眼细节。对于电脑生成的人脸视频来说,真实的眼球运动是克服恐怖谷效应的关键。然而,将真实的眼球运动引入说话面部生成系统仍然是一个巨大的挑战。在本文中,我们提出了一种两阶段系统来生成具有逼真可控眨眼动作的说话人脸视频。通过眼转换和帧替换,保证了眨眼动作生成的可控性。提出了一种眼睛转换GAN,该GAN可以将人脸图像转换为任意眨眼阶段,并保持人脸身份特征的一致性。在该网络中,我们设计了联合训练,提高了网络生成闭眼和半闭眼图像的能力,提高了眼睛的真实性。在两个流行的数据集上的实验表明,与以往的工作相比,我们的方法不仅可以保证嘴部运动的真实性,而且可以产生真实可控的眨眼。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Controlling Eye Blink for Talking Face Generation via Eye Conversion
A real talking face video includes not only the movement of the mouth, but also realistic blinking details. For a computer generated talking face video, realistic eye movements are critical to overcome the uncanny valley effect. However, it remains a great challenge to introduce realistic eye movements into talking face generation systems. In this paper, we propose a two-stage system for generating talking face video with realistic controllable blinking actions. Through eye conversion and frame replacement, our architecture can ensure the controllability of the blinking motion generation. We propose an eye conversion GAN, which can convert a face image into any stages of blinking, and maintain the consistency of facial identity features. In this network, we design joint training to increase the network’s ability of generating closed and half-closed eye images, which improves the authenticity of the eyes. Experiments on two popular data sets show that compared with previous work, our method can not only guarantee the authenticity of mouth movements, but also generate realistic and controllable eye blinks.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信