虚拟训练中模拟听力损失

Amy Sadek, D. Krum, M. Bolas
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引用次数: 1

摘要

用于虚拟现实和增强现实训练环境的音频系统通常侧重于高质量的音频再现。然而,许多受训者可能会面临听力受损的现实情况。在这些情况下,听力受损或丧失造成的障碍是可能影响表现的重要压力源。由于这种现象很难在不造成听力损伤的情况下模拟出来,因此受训者在听力受损的情况下基本上没有进行过操作训练。为了提高训练场景与真实情况之间的匹配度,本研究旨在将模拟听力损失或损伤作为训练变量。简而言之,目标是影响用户听到的所有声音——包括他们自己和对方的声音等非模拟声音——而不损害他们的听力,不引人注目,也不需要戴上耳机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulating hearing loss in virtual training
Audio systems for virtual reality and augmented reality training environments commonly focus on high-quality audio reproduction. Yet many trainees may face real-world situations where hearing is compromised. In these cases, the hindrance caused by impaired or lost hearing is a significant stressor that may affect performance. Because this phenomenon is hard to simulate without actually causing hearing damage, trainees are largely unpracticed at operating with diminished hearing. To improve the match between training scenarios and the real-world situation, this effort aims to add simulated hearing loss or impairment as a training variable. Stated briefly, the goal is to effect everything users hear — including non-simulated sounds such as their own and each other's voices — without damaging their hearing, being overtly noticeable, or requiring the donning of headphones.
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