全向臂制导的触觉矢量

H. Elsayed, Martin Weigel, Johannes Semsch, M. Mühlhäuser, Martin Schmitz
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引用次数: 0

摘要

介绍并研究了两种利用两个振动触觉致动器传递运动方向的全向运动引导技术。第一振动触觉致动器定义起点,第二致动器通信方向矢量的端点。我们研究了我们的触觉矢量的两种变体,使用幻影感觉进行3D手臂运动指导。第一种技术使用两个顺序的刺激来传达运动向量(顺序触觉向量)。第二种技术使用穿透身体的幻感(连续触觉向量)创建连续的振动向量。在一项用户研究中(N = 16),我们将这两种新技术与最先进的推拉隐喻进行了比较。我们的研究结果表明,使用顺序触觉向量时,用户的动作准确度提高了20%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tactile Vectors for Omnidirectional Arm Guidance
We introduce and study two omnidirectional movement guidance techniques that use two vibrotactile actuators to convey a movement direction. The first vibrotactile actuator defines the starting point and the second actuator communicates the endpoint of the direction vector. We investigate two variants of our tactile vectors using phantom sensations for 3D arm motion guidance. The first technique uses two sequential stimuli to communicate the movement vector (Sequential Tactile Vectors). The second technique creates a continuous vibration vector using body-penetrating phantom sensations (Continuous Tactile Vectors). In a user study (N = 16), we compare these two new techniques with state of the art push and pull metaphors. Our findings show that users are 20% more accurate in their movements with sequential tactile vectors.
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