Ray Antonius, Samuel Lukas, Livia Andriana Lohanda
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Trust-Based Heuristics Approach on Saboteur Board Game Decision Making
The saboteur card game is a good example of incomplete-information game. This paper implements a new trust-based heuristics approach in Saboteur board game simulation, where each of the players’ actions are recorded and calculated by the other players based on their own beliefs. This paper founds that the approach has proved to be very effective in shaping each of the players’ beliefs.