通过自适应的网络物理游戏提升主题公园体验

W. Raffe, M. Tamassia, Fabio Zambetta, Xiaodong Li, F. Mueller
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引用次数: 6

摘要

在这篇远景论文中,我们探讨了通过引入适应性网络物理景点来增强主题公园的潜力。这是一种由数字系统控制的物理吸引力,它将参与者的行为作为输入,进而改变参与者的体验。本文主要分为三个部分;(1)考察一个典型的主题公园可能提供的景点类型,并由此确定机构与结构谱之间的差距,而最近的研究和行业发展正在开始填补这一差距;(2)讨论网络实体游戏在填补这一空白方面的优势,并举例说明未来的吸引力;(3)这种网络物理游戏如何独特地允许适应性景点,即物理景点是个性化的,以适应当前景点参与者的能力或偏好,以及这样做的一些可预见的设计考虑和挑战。通过这三部分的结合,我们希望能进一步推动主题公园增加适应性网络物理游戏景点的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing theme park experiences through adaptive cyber-physical play
In this vision paper we explore the potential for enhancing theme parks through the introduction of adaptive cyber-physical attractions. That is, some physical attraction that is controlled by a digital system, which takes participants' actions as input and, in turn, alters the participants' experiences. This paper is thus divided into three main parts; (1) a look at the types of attractions that a typical theme park may offer and, from this, the identification of a gap in an agency versus structure spectrum that recent research and industry developments are starting to fill; (2) a discussion of the advantages that cyber-physical play has in filling this gap and a few examples of envisioned future attractions; and (3) how such cyber-physical play can uniquely allow for adaptive attractions, whereby the physical attraction is personalized to suit the capabilities or preferences of the current attraction participants, as well as some foreseeable design considerations and challenges in doing so. Through the combination of these three parts, we hope to promote further research into augmenting theme parks with adaptive cyber-physical play attractions.
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