使用认知游戏开发来教授软件开发技能

C. Gatzoulis, A. Andreou, Panagiotis Zaharias, Y. Chrysanthou
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引用次数: 0

摘要

本文提出了一项关于高中生认知游戏开发竞赛中数据收集工具评估的初步研究。初步结果显示,参加比赛的学生中有相当大比例的人表现出专业态度、软件相关知识和就业能力特征的技能组合,而这种技能组合可能归因于干预。数据通过利用专家评估和参与者访谈的两种方法三角测量技术进行验证。数据分析显示了预期学习成果的早期指标,尽管需要更彻底的方法来验证这一点。此外,该比赛还通过游戏化过程促进计算机科学研究的认识活动。建议每年举办和评估这种类型的竞赛,以最大限度地提高收益,并进一步为学生在学习初期获得技能做好准备,使他们成为未来社会的创新者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Epistemic Game Development to Teach Software Development Skills
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge, and employability traits, and this skillset may be attributed to the intervention. The data was validated through a two-method triangulation technique that utilized expert evaluation and participant interviews. The data analysis shows early indicators of the desired learning outcomes, although a more thorough methodology is needed to verify this. Furthermore, the competition acts as an awareness campaign that promotes computer science studies through a gamification process. It is proposed that competitions of this type are held and evaluated on an annual basis to maximize the benefits and to further prepare students to acquire early in their studies a skillset that will make them the innovators of the future society.
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