头部跟踪立体环境下全行星地形的第三人称导航

Z. Wartell, W. Ribarsky, L. Hodges
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引用次数: 37

摘要

在虚拟环境中,使用立体头部跟踪显示器和具有非常大的数据集的导航和交互,比使用较小的数据集和更简单的显示器所遇到的挑战更大。首先,通过接近或远离目标而实现的缩放必须通过将尺度作为第七自由度进行积分来增强。其次,为了保持良好的立体图像,界面必须:保持用户将立体图像对视为单个3D图像,最小化感知深度损失(因为立体图像不能正确遮挡屏幕框架),提供最大深度信息,并将物体放置在最佳操作距离处。最后,导航界面必须在以任何比例显示环境时工作。本文针对特定大规模虚拟环境(覆盖整个星球的高分辨率地形数据库)的上帝视角或第三人称导航解决了这些问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Third-person navigation of whole-planet terrain in a head-tracked stereoscopic environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered with smaller data sets and simpler displays. First, zooming by approaching or retreating from a target must be augmented by integrating scale as a seventh degree of freedom. Second, in order to maintain good stereoscopic imagery, the interface must: maintain stereo image pairs that the user perceives as a single 3D image, minimize loss of perceived depth since stereoscopic imagery cannot properly occlude the screen's frame, provide maximum depth information, and place objects at distances where they are best manipulated. Finally, the navigation interface must work when the environment is displayed at any scale. This paper addresses these problems for god's-eye-view or third person navigation of a specific large-scale virtual environment: a high-resolution terrain database covering an entire planet.
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