基于计算眼镜补偿的模拟同名偏视患者情境任务表现研究

Chao Ge, Zhenyang Zhu, Keisuke Ichinose, I. Fujishiro, M. Toyoura, K. Go, K. Kashiwagi, Xiaoyang Mao
{"title":"基于计算眼镜补偿的模拟同名偏视患者情境任务表现研究","authors":"Chao Ge, Zhenyang Zhu, Keisuke Ichinose, I. Fujishiro, M. Toyoura, K. Go, K. Kashiwagi, Xiaoyang Mao","doi":"10.1145/3574131.3574441","DOIUrl":null,"url":null,"abstract":"People with Homonymous Hemianopia (HH) suffer from losing ipsilateral half side of visual field in both eyes, which results in failing to obtain visual information in the lost field. Making using of the remaining of the visual field, the state-of-the-art studies proposed Overlaid Overview Window (OOW) and Edge Indicator (EI) on the basis of Augmented-Reality (AR) glasses for compensation. However, experiments conducted in these studies investigate user performance with tasks involving events in lost field or remaining field singly. On the other hand, both studies recruited normal individuals for mock experiment, while their way to simulate HH, which requiring the participants to fix their view angles, were not practical to real HH patients. In this study, we conduct a contextual information experiment to investigate the user performance involving in the task requiring the information across both the visible and invisible sides of HH, with the compensation of OOW and Flicker-based EI (FEI). At the same time, we also recruit volunteers with normal vision for mock experiment, while the participants in our study are allowed to move their gaze freely, because we simulate the invisible field of HH on AR glasses with eye tracking. The experiment results showed that OOW is better for the task that related to move something from the remaining FoV to the lost FoV, while FEI is better for moving something from the lost FoV to the remaining FoV.","PeriodicalId":111802,"journal":{"name":"Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"552 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Study on Contextual Task Performance of Simulated Homonymous Hemianopia Patients with Computational Glasses-based Compensation\",\"authors\":\"Chao Ge, Zhenyang Zhu, Keisuke Ichinose, I. Fujishiro, M. Toyoura, K. Go, K. Kashiwagi, Xiaoyang Mao\",\"doi\":\"10.1145/3574131.3574441\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"People with Homonymous Hemianopia (HH) suffer from losing ipsilateral half side of visual field in both eyes, which results in failing to obtain visual information in the lost field. Making using of the remaining of the visual field, the state-of-the-art studies proposed Overlaid Overview Window (OOW) and Edge Indicator (EI) on the basis of Augmented-Reality (AR) glasses for compensation. However, experiments conducted in these studies investigate user performance with tasks involving events in lost field or remaining field singly. On the other hand, both studies recruited normal individuals for mock experiment, while their way to simulate HH, which requiring the participants to fix their view angles, were not practical to real HH patients. In this study, we conduct a contextual information experiment to investigate the user performance involving in the task requiring the information across both the visible and invisible sides of HH, with the compensation of OOW and Flicker-based EI (FEI). At the same time, we also recruit volunteers with normal vision for mock experiment, while the participants in our study are allowed to move their gaze freely, because we simulate the invisible field of HH on AR glasses with eye tracking. The experiment results showed that OOW is better for the task that related to move something from the remaining FoV to the lost FoV, while FEI is better for moving something from the lost FoV to the remaining FoV.\",\"PeriodicalId\":111802,\"journal\":{\"name\":\"Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"volume\":\"552 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3574131.3574441\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3574131.3574441","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

同义性偏视(HH)是双眼同侧半视野丧失的一种疾病,其结果是无法在失去的视野中获取视觉信息。利用视野的剩余部分,最先进的研究提出了基于增强现实(AR)眼镜的覆盖概述窗口(OOW)和边缘指示器(EI)进行补偿。然而,在这些研究中进行的实验调查了用户在涉及丢失领域或剩余领域事件的任务中的表现。另一方面,两项研究都招募了正常人进行模拟实验,而他们模拟HH的方式需要参与者固定视角,这对真实的HH患者并不实用。在本研究中,我们通过上下文信息实验来研究用户在HH的可见和不可见方面需要信息的任务中的表现,并通过OOW和基于闪烁的EI (FEI)进行补偿。同时,我们还招募了视力正常的志愿者进行模拟实验,而我们的研究允许参与者自由移动视线,因为我们是通过眼动追踪在AR眼镜上模拟HH的不可见区域。实验结果表明,对于将物体从剩余视场移动到丢失视场的任务,OOW算法效果更好,而对于将物体从丢失视场移动到剩余视场的任务,FEI算法效果更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study on Contextual Task Performance of Simulated Homonymous Hemianopia Patients with Computational Glasses-based Compensation
People with Homonymous Hemianopia (HH) suffer from losing ipsilateral half side of visual field in both eyes, which results in failing to obtain visual information in the lost field. Making using of the remaining of the visual field, the state-of-the-art studies proposed Overlaid Overview Window (OOW) and Edge Indicator (EI) on the basis of Augmented-Reality (AR) glasses for compensation. However, experiments conducted in these studies investigate user performance with tasks involving events in lost field or remaining field singly. On the other hand, both studies recruited normal individuals for mock experiment, while their way to simulate HH, which requiring the participants to fix their view angles, were not practical to real HH patients. In this study, we conduct a contextual information experiment to investigate the user performance involving in the task requiring the information across both the visible and invisible sides of HH, with the compensation of OOW and Flicker-based EI (FEI). At the same time, we also recruit volunteers with normal vision for mock experiment, while the participants in our study are allowed to move their gaze freely, because we simulate the invisible field of HH on AR glasses with eye tracking. The experiment results showed that OOW is better for the task that related to move something from the remaining FoV to the lost FoV, while FEI is better for moving something from the lost FoV to the remaining FoV.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信