Chao Ge, Zhenyang Zhu, Keisuke Ichinose, I. Fujishiro, M. Toyoura, K. Go, K. Kashiwagi, Xiaoyang Mao
{"title":"基于计算眼镜补偿的模拟同名偏视患者情境任务表现研究","authors":"Chao Ge, Zhenyang Zhu, Keisuke Ichinose, I. Fujishiro, M. Toyoura, K. Go, K. Kashiwagi, Xiaoyang Mao","doi":"10.1145/3574131.3574441","DOIUrl":null,"url":null,"abstract":"People with Homonymous Hemianopia (HH) suffer from losing ipsilateral half side of visual field in both eyes, which results in failing to obtain visual information in the lost field. Making using of the remaining of the visual field, the state-of-the-art studies proposed Overlaid Overview Window (OOW) and Edge Indicator (EI) on the basis of Augmented-Reality (AR) glasses for compensation. However, experiments conducted in these studies investigate user performance with tasks involving events in lost field or remaining field singly. On the other hand, both studies recruited normal individuals for mock experiment, while their way to simulate HH, which requiring the participants to fix their view angles, were not practical to real HH patients. In this study, we conduct a contextual information experiment to investigate the user performance involving in the task requiring the information across both the visible and invisible sides of HH, with the compensation of OOW and Flicker-based EI (FEI). At the same time, we also recruit volunteers with normal vision for mock experiment, while the participants in our study are allowed to move their gaze freely, because we simulate the invisible field of HH on AR glasses with eye tracking. The experiment results showed that OOW is better for the task that related to move something from the remaining FoV to the lost FoV, while FEI is better for moving something from the lost FoV to the remaining FoV.","PeriodicalId":111802,"journal":{"name":"Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"552 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Study on Contextual Task Performance of Simulated Homonymous Hemianopia Patients with Computational Glasses-based Compensation\",\"authors\":\"Chao Ge, Zhenyang Zhu, Keisuke Ichinose, I. Fujishiro, M. Toyoura, K. Go, K. Kashiwagi, Xiaoyang Mao\",\"doi\":\"10.1145/3574131.3574441\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"People with Homonymous Hemianopia (HH) suffer from losing ipsilateral half side of visual field in both eyes, which results in failing to obtain visual information in the lost field. Making using of the remaining of the visual field, the state-of-the-art studies proposed Overlaid Overview Window (OOW) and Edge Indicator (EI) on the basis of Augmented-Reality (AR) glasses for compensation. However, experiments conducted in these studies investigate user performance with tasks involving events in lost field or remaining field singly. On the other hand, both studies recruited normal individuals for mock experiment, while their way to simulate HH, which requiring the participants to fix their view angles, were not practical to real HH patients. In this study, we conduct a contextual information experiment to investigate the user performance involving in the task requiring the information across both the visible and invisible sides of HH, with the compensation of OOW and Flicker-based EI (FEI). At the same time, we also recruit volunteers with normal vision for mock experiment, while the participants in our study are allowed to move their gaze freely, because we simulate the invisible field of HH on AR glasses with eye tracking. The experiment results showed that OOW is better for the task that related to move something from the remaining FoV to the lost FoV, while FEI is better for moving something from the lost FoV to the remaining FoV.\",\"PeriodicalId\":111802,\"journal\":{\"name\":\"Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"volume\":\"552 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3574131.3574441\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3574131.3574441","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Study on Contextual Task Performance of Simulated Homonymous Hemianopia Patients with Computational Glasses-based Compensation
People with Homonymous Hemianopia (HH) suffer from losing ipsilateral half side of visual field in both eyes, which results in failing to obtain visual information in the lost field. Making using of the remaining of the visual field, the state-of-the-art studies proposed Overlaid Overview Window (OOW) and Edge Indicator (EI) on the basis of Augmented-Reality (AR) glasses for compensation. However, experiments conducted in these studies investigate user performance with tasks involving events in lost field or remaining field singly. On the other hand, both studies recruited normal individuals for mock experiment, while their way to simulate HH, which requiring the participants to fix their view angles, were not practical to real HH patients. In this study, we conduct a contextual information experiment to investigate the user performance involving in the task requiring the information across both the visible and invisible sides of HH, with the compensation of OOW and Flicker-based EI (FEI). At the same time, we also recruit volunteers with normal vision for mock experiment, while the participants in our study are allowed to move their gaze freely, because we simulate the invisible field of HH on AR glasses with eye tracking. The experiment results showed that OOW is better for the task that related to move something from the remaining FoV to the lost FoV, while FEI is better for moving something from the lost FoV to the remaining FoV.