走向更有效的游戏化:运用符号学是否有助于设计更好的可感知徽章?

Amir Matallaoui
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引用次数: 4

摘要

情境:根据定义,游戏化是指在非游戏情境中应用游戏设计元素。这种游戏化的部署通常会在当前任务的基础上增加一层复杂性。因此,为了最小化所导致的认知负荷,我们认为考虑游戏化美学与部署不同且详细的游戏化机制同样重要。目的:在本文中,我们处理在教育、健康和工作等严重环境中部署游戏化所造成的认知超载。因此,我们强调应用已建立的设计理论,如符号学(符号理论)在减少引起的认知负荷方面的重要性。方法:因此,我们设计了一个定量研究,我们邀请了不同年龄和背景的参与者。该研究由一系列谜题组成(取自我们之前的研究),其中设计了两个带有不同徽章(图标)的成就系统。之后,参与者必须回答与他们对两种成就系统的看法有关的各种加权问题。假设:在这项工作中,我们认为徽章的图标设计考虑了符号理论比徽章的设计没有遵循这一理论更好的感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards more effective gamification: Does deploying semiotics help design better perceivable badges?
Context: By definition, gamification is the application of game design elements in non-game contexts. This deployment of gamification usually induces a further layer of complexity on top of the current task. Thus, to minimize the caused cognitive load, we argue that taking account of the gamification aesthetics is as important as deploying different and elaborated gamification mechanics. Objective: In this paper, we deal with the cognitive overload made by the deployment of gamification in serious contexts such as education, health and work. We thereby emphasize on the importance of applying established design theories such as semiotics (the signs theory) in reducing the caused cognitive load. Method: We have therefore designed a quantitative study, to which we have invited participants with different ages and backgrounds. The study consists of a series of puzzles (taken from a prior study of ours), to which two achievement systems with different badges (icons) were designed. The participants have afterwards to answer various weighted questions related to their perceptions of both achievement systems. Hypothesis: In this work, we argue that badges, whose icon design takes consideration of the signs theory are better perceived than badges, whose design did not follow this theory.
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