基于分布式团队的多平台社交网络游戏开发方法和流程定义

A. L. Peres, Fernando Selleri Silva, Jamilson Batista Antunes, Fernanda Martins, K. Brito, R. Wanderley, Felipe Santana Furtado Soares, V. Garcia, S. Meira
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引用次数: 6

摘要

近几十年来,敏捷方法作为一种管理需求的有效方法在软件开发过程中做出了贡献。地理分布团队的游戏开发还包含一些需要妥善管理的额外元素。这是一份由地理分布的团队使用Scrum方法进行游戏开发的经验报告。这款游戏可以在网页和手机平台上运行,并与Facebook和Twitter等社交网络相连。本文的目的是讨论Scrum在游戏开发中的适用性,包括在概念、设计、定义、待办事项的优先级、监控需求和质量保证中使用的方法、过程定义和工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams
In recent decades, agile methodologies have contributed in the process of developing software as an efficient way to manage requirements. Game development for geographically distributed teams includes additional elements that also need to be managed properly. This work is an experience report of a game development by geographically distributed team, using Scrum methodology. The game runs on web and mobile platforms and has interface with social networks such as Facebook and Twitter. The purpose of this article is to contribute to the discussion about Scrum's adaptation for game development with respect to the methods, process definition and tools used in conception, design, definition, prioritization of backlog items, monitoring requirements and quality assurance.
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