recoverApp——一个移动医疗解决方案,支持人们进行固定康复

Christoph Aigner, M. Eder, René Baranyi, T. Grechenig
{"title":"recoverApp——一个移动医疗解决方案,支持人们进行固定康复","authors":"Christoph Aigner, M. Eder, René Baranyi, T. Grechenig","doi":"10.1109/SeGAH49190.2020.9201839","DOIUrl":null,"url":null,"abstract":"Prolonged stays in hospitals or rehabilitation facilities can have negative psychological and physical effects on patients. Possible symptoms patients are suffering from are depression, reduced cognitive performance, feelings of loneliness, anger and aggressive behavior. Aforementioned issues can affect the general healing process of medical conditions the patient was hospitalized for in the first place. The authors are therefore proposing a concept for a mHealth solution entitled “recover-App”, especially designed for supporting people in stationary rehabilitation. Its core features are intended to support patients overcome certain psychological problems that occur during prolonged periods of recovery by using concepts and interventions of cognitive behavioral therapy (CBT). “recoverApp” was designed based on a comprehensive state-of-the-art analysis and incorporated feedback from therapists to further refine it's main features. These include functions to track the patients mood, tasks, challenges and skills. It also provides the patient with a diary and an instant messaging feature to directly contact the treating therapist. The patient receives skill points by completing challenges and tasks or by simply entering diary entries. This gamification approach is used to enhance the engagement and acceptance of the mobile application.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"recoverApp - A mobile health solution to support people in stationary rehabilitation\",\"authors\":\"Christoph Aigner, M. Eder, René Baranyi, T. Grechenig\",\"doi\":\"10.1109/SeGAH49190.2020.9201839\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Prolonged stays in hospitals or rehabilitation facilities can have negative psychological and physical effects on patients. Possible symptoms patients are suffering from are depression, reduced cognitive performance, feelings of loneliness, anger and aggressive behavior. Aforementioned issues can affect the general healing process of medical conditions the patient was hospitalized for in the first place. The authors are therefore proposing a concept for a mHealth solution entitled “recover-App”, especially designed for supporting people in stationary rehabilitation. Its core features are intended to support patients overcome certain psychological problems that occur during prolonged periods of recovery by using concepts and interventions of cognitive behavioral therapy (CBT). “recoverApp” was designed based on a comprehensive state-of-the-art analysis and incorporated feedback from therapists to further refine it's main features. These include functions to track the patients mood, tasks, challenges and skills. It also provides the patient with a diary and an instant messaging feature to directly contact the treating therapist. The patient receives skill points by completing challenges and tasks or by simply entering diary entries. This gamification approach is used to enhance the engagement and acceptance of the mobile application.\",\"PeriodicalId\":114954,\"journal\":{\"name\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SeGAH49190.2020.9201839\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201839","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在医院或康复机构的长期停留会对患者的心理和身体产生负面影响。患者可能出现的症状是抑郁、认知能力下降、孤独感、愤怒和攻击行为。上述问题可能会影响患者住院治疗的总体康复过程。因此,作者提出了一个名为“康复应用程序”的移动健康解决方案的概念,特别为支持固定康复的人们而设计。它的核心功能是通过使用认知行为疗法(CBT)的概念和干预来支持患者克服在长时间恢复过程中出现的某些心理问题。“recoverApp”的设计基于最先进的综合分析,并结合了治疗师的反馈,以进一步完善其主要功能。这些功能包括追踪病人的情绪、任务、挑战和技能。它还为患者提供日记和即时通讯功能,以直接联系治疗治疗师。患者通过完成挑战和任务或简单地输入日记条目来获得技能点。这种游戏化方法用于提高手机应用的粘性和接受度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
recoverApp - A mobile health solution to support people in stationary rehabilitation
Prolonged stays in hospitals or rehabilitation facilities can have negative psychological and physical effects on patients. Possible symptoms patients are suffering from are depression, reduced cognitive performance, feelings of loneliness, anger and aggressive behavior. Aforementioned issues can affect the general healing process of medical conditions the patient was hospitalized for in the first place. The authors are therefore proposing a concept for a mHealth solution entitled “recover-App”, especially designed for supporting people in stationary rehabilitation. Its core features are intended to support patients overcome certain psychological problems that occur during prolonged periods of recovery by using concepts and interventions of cognitive behavioral therapy (CBT). “recoverApp” was designed based on a comprehensive state-of-the-art analysis and incorporated feedback from therapists to further refine it's main features. These include functions to track the patients mood, tasks, challenges and skills. It also provides the patient with a diary and an instant messaging feature to directly contact the treating therapist. The patient receives skill points by completing challenges and tasks or by simply entering diary entries. This gamification approach is used to enhance the engagement and acceptance of the mobile application.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信