{"title":"印度尼西亚虚拟博物馆交互式网络展览的设计与实现","authors":"A. S. Rohman, A. Prihatmanto, Ratri Dwi Kayungyun","doi":"10.1109/ICSENGT.2012.6339306","DOIUrl":null,"url":null,"abstract":"Collections of the museum can represent the culture of the society in the early ages. The collections preserved by museum are presented through exhibition so that the people in the next generation can learn from them. Yet the learning process through museum still faces many problems, such as: There are so many collections in a museum but the information to each collection is still too general; the room used for exhibition is so limited that not all the collections can be displayed; the collections might be damaged or lost; the displayed collections seem less meaningful; and the exhibition is less interactive because of the passive role of the visitors in it. This research tries to solve those problems by designing a cyber exhibition on virtual museum. Here, the cyber exhibition is developed as a complement of the exhibition held in the real museum, not as the replacement to it. The implementation of this design has been tested to several users. The results show that the users get different and more interactive experiences and more detailed informations compared to what they get when visiting the physical museum. The cyber exhibition can also add values to the collections so that they become more meaningful.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"31 6","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Design and implementation of interactive cyber exhibition on virtual museum of Indonesia\",\"authors\":\"A. S. Rohman, A. Prihatmanto, Ratri Dwi Kayungyun\",\"doi\":\"10.1109/ICSENGT.2012.6339306\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Collections of the museum can represent the culture of the society in the early ages. The collections preserved by museum are presented through exhibition so that the people in the next generation can learn from them. Yet the learning process through museum still faces many problems, such as: There are so many collections in a museum but the information to each collection is still too general; the room used for exhibition is so limited that not all the collections can be displayed; the collections might be damaged or lost; the displayed collections seem less meaningful; and the exhibition is less interactive because of the passive role of the visitors in it. This research tries to solve those problems by designing a cyber exhibition on virtual museum. Here, the cyber exhibition is developed as a complement of the exhibition held in the real museum, not as the replacement to it. The implementation of this design has been tested to several users. The results show that the users get different and more interactive experiences and more detailed informations compared to what they get when visiting the physical museum. The cyber exhibition can also add values to the collections so that they become more meaningful.\",\"PeriodicalId\":325365,\"journal\":{\"name\":\"2012 International Conference on System Engineering and Technology (ICSET)\",\"volume\":\"31 6\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-10-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 International Conference on System Engineering and Technology (ICSET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSENGT.2012.6339306\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Conference on System Engineering and Technology (ICSET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSENGT.2012.6339306","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and implementation of interactive cyber exhibition on virtual museum of Indonesia
Collections of the museum can represent the culture of the society in the early ages. The collections preserved by museum are presented through exhibition so that the people in the next generation can learn from them. Yet the learning process through museum still faces many problems, such as: There are so many collections in a museum but the information to each collection is still too general; the room used for exhibition is so limited that not all the collections can be displayed; the collections might be damaged or lost; the displayed collections seem less meaningful; and the exhibition is less interactive because of the passive role of the visitors in it. This research tries to solve those problems by designing a cyber exhibition on virtual museum. Here, the cyber exhibition is developed as a complement of the exhibition held in the real museum, not as the replacement to it. The implementation of this design has been tested to several users. The results show that the users get different and more interactive experiences and more detailed informations compared to what they get when visiting the physical museum. The cyber exhibition can also add values to the collections so that they become more meaningful.