灵活逼真的VR电气操作员培训系统

Mikołaj Maik, P. Sobocinski, K. Walczak, Dominik Strugala, F. Górski, P. Zawadzki
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引用次数: 0

摘要

虚拟现实是一种非常有效的专业培训工具,特别是在现实中进行的培训对受训者来说会带来很高的风险。然而,要在实际的工业培训中有效地利用VR,需要高质量的VR培训环境——3D场景和交互式场景。由于创建这样一个虚拟现实环境是一项复杂且耗时的任务,现有的虚拟现实培训系统通常不提供灵活性,使培训师能够根据不断变化的培训背景和需求调整环境。然而,在许多情况下,在工业培训中,人们可以从培训内容的组件化和可重复性中获益,从而提供这种灵活性。在本文中,我们提出了一种利用训练对象库创建逼真虚拟现实训练场景的方法。设计训练对象是一个相对复杂的过程,但是一旦有了对象库,设计师就可以从库中可用的对象组合新的训练场景。可以使用易于使用的图形工具添加培训场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Flexible Photorealistic VR Training System for Electrical Operators
Virtual reality can be a very effective tool for professional training, especially when training performed in reality would pose a high risk for the trainees. However, efficient use of VR in practical industrial training requires high-quality VR training environments - 3D scenes and interactive scenarios. Because creating such a VR environment is a complex and time-consuming task, existing VR training systems generally do not offer the flexibility that would allow trainers to adjust the environments to changing training contexts and requirements. In many cases, in industrial training, however, one can benefit from the componentization and repeatability of the training content to provide such flexibility. In this paper, we propose a method of creating photorealistic virtual reality training scenes with the use of a library of training objects. Designing training objects is a relatively complex process, but once a library of objects is available, a designer can assemble new training scenes from the objects available in the library. Training scenarios can be added using an easy-to-use graphical tool.
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