{"title":"虚拟手术中的变形与切割","authors":"Jiao-Ying Shi, Li-Xia Yan","doi":"10.1109/MIAR.2001.930270","DOIUrl":null,"url":null,"abstract":"This paper discusses key techniques of deformation and cutting in virtual surgery. It introduces a new geometry reconstruction algorithm, which can get a layered tetrahedron based volume model. Based on the real physical property of soft-tissue a simplified viscoelastic physical model is introduced, and the finite element method is used for the deformation computation. Different from the collision between rigid bodies, in a virtual surgery environment the collision happens usually between a rigid body and a soft body. This paper brings forward an FDH based bounding volume hierarchy algorithm to handle the collision detection successfully. In order to simulate the cutting operation, a global cutting algorithm is introduced. The 3D texture mapping is used to enhance the realistic effect.","PeriodicalId":375408,"journal":{"name":"Proceedings International Workshop on Medical Imaging and Augmented Reality","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Deformation and cutting in virtual surgery\",\"authors\":\"Jiao-Ying Shi, Li-Xia Yan\",\"doi\":\"10.1109/MIAR.2001.930270\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses key techniques of deformation and cutting in virtual surgery. It introduces a new geometry reconstruction algorithm, which can get a layered tetrahedron based volume model. Based on the real physical property of soft-tissue a simplified viscoelastic physical model is introduced, and the finite element method is used for the deformation computation. Different from the collision between rigid bodies, in a virtual surgery environment the collision happens usually between a rigid body and a soft body. This paper brings forward an FDH based bounding volume hierarchy algorithm to handle the collision detection successfully. In order to simulate the cutting operation, a global cutting algorithm is introduced. The 3D texture mapping is used to enhance the realistic effect.\",\"PeriodicalId\":375408,\"journal\":{\"name\":\"Proceedings International Workshop on Medical Imaging and Augmented Reality\",\"volume\":\"2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-06-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings International Workshop on Medical Imaging and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MIAR.2001.930270\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings International Workshop on Medical Imaging and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MIAR.2001.930270","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper discusses key techniques of deformation and cutting in virtual surgery. It introduces a new geometry reconstruction algorithm, which can get a layered tetrahedron based volume model. Based on the real physical property of soft-tissue a simplified viscoelastic physical model is introduced, and the finite element method is used for the deformation computation. Different from the collision between rigid bodies, in a virtual surgery environment the collision happens usually between a rigid body and a soft body. This paper brings forward an FDH based bounding volume hierarchy algorithm to handle the collision detection successfully. In order to simulate the cutting operation, a global cutting algorithm is introduced. The 3D texture mapping is used to enhance the realistic effect.