神经系统疾病患者虚拟康复中阴影和斜纹对目标定位的影响

Wouter van den Hoogen, I. Lamers, Katrien Baeten, K. Coninx, P. Feys, Sofie Notelaers, L. Kerhofs, W. Ijsselsteijn
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引用次数: 2

摘要

虚拟环境(VE)正在兴起,为多发性硬化症和中风患者的神经康复创造有效和激励的运动疗法。虽然这些交互系统是很有前途的康复工具,但目标最终用户通常患有视觉系统障碍和认知功能障碍,这可能会影响他们在虚拟3D世界中导航的能力。像阴影这样的线索被证明是健康人群在3D环境中有效的导航和定位辅助工具,但对于患有神经系统疾病的人来说,它们的益处知之甚少。因此,我们进行了一项用户研究,以测试视觉线索(如阴影)对多发性硬化症和中风患者在VE中导航任务的影响。我们比较了环境中的3种视觉条件:一种是没有阴影的,一种是有阴影的,还有一种是有阴影的,阴影和物体之间有一条线,代表了人在环境中的位置。用户研究的参与者是11名诊断为多发性硬化症的人,9名中风患者和9名健康对照者。主观测量结果并非不受阴影或斜线使用的影响,但客观测量结果显示,由于增加了物体阴影,速度显著提高,执行时间缩短。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of shading and droplines on object localization in virtual rehabilitation for patients with neurological conditions
Virtual environments (VE) are emerging for the creation of effective and motivating exercise therapy for neurorehabilitation of MS and stroke patients. Although these interactive systems are promising tools in rehabilitation, the targeted end users often suffer from visual system disorders and cognitive dysfunctions, which may influence their capabilities while navigating in a virtual 3D world. Cues like shades are proven to be effective navigation and localization aids in a 3D environment for healthy people, but little is known about their benefit for persons with a neurological disease. Therefore, we conducted a user study to test the impact of visual cues such as shading on navigation tasks in a VE for a population of MS and stroke patients. We compared 3 visual conditions in the environment: one without shading, one with shading, and one with shading as well as a dropline between the shade and the object representing the person's location in the environment. Participants in the user study were 11 persons diagnosed with MS, 9 with stroke and 9 healthy control persons. Subjective measures were not uninfluenced by the use of shade or a dropline, but objective measures show a significant increase in speed, and lower execution time resulting from the addition of object-shading.
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