若干离散优化问题的几何和博弈方法

B. Melnikov, E. Melnikova, S. Pivneva, V. A. Dudnikov, E. Davydova
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引用次数: 3

摘要

本文考虑了非确定性博弈规划中启发式算法对离散优化问题的适应性。特别地,我们在各种离散优化问题中使用了一些“博弈”启发式决策方法。这些问题的目标都是编程任意时间算法。在本文所讨论的问题中,既有经典的旅行商问题,也有不确定有限自动机的最小化问题。首先考虑的方法是一些离散优化问题的几何方法。对于这种方法,我们定义了一些与所考虑的离散优化问题的初始特殊情况有关的特殊特征。例如,旅行推销员问题的统计特征之一是所谓的“距离函数”的重要发展,直到这种问题的几何变体。并利用这个距离,选择相应的具体算法来求解问题。此外,解决这些问题的其他被考虑的方法是在一些启发式的特殊组合的基础上构建的,它们属于人工智能理论的一些不同领域。更确切地说,我们将使用对未完成分支定界法的一些修改;采用启发式方法选择即时步长,采用动态风险函数;同时,对于取平均系数的选择,我们也采用了遗传算法;在未完成的分支定界法开始时,同样采用遗传方法进行约简自学习。这种启发式的结合代表了一种特殊的方法来构建任意时间算法的离散优化问题。这种方法可以被认为是线性规划方法、多智能体优化方法和神经网络的一种替代方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Geometric and game approaches for some discrete optimization problems
We consider in this paper the adaptation of heuristics used for programming nondeterministic games to the problems of discrete optimization. In particular, we use some “game” heuristic methods of decision-making in various discrete optimization problems. The object of each of these problems is programming anytime algorithms. Among the problems described in this paper, there are the classical traveling salesman problem and some connected problems of minimization for nondeterministic finite automata. The first of the considered methods is the geometrical approach to some discrete optimization problems. For this approach, we define some special characteristics relating to some initial particular case of considered discrete optimization problem. For instance, one of such statistical characteristics for the traveling salesman problem is a significant development of the so-called “distance functions” up to the geometric variant such problem. And using this distance, we choose the corresponding specific algorithms for solving the problem. Besides, other considered methods for solving these problems are constructed on the basis of special combination of some heuristics, which belong to some different areas of the theory of artificial intelligence. More precisely, we shall use some modifications of unfinished branchand-bound method; for the selecting immediate step using some heuristics, we apply dynamic risk functions; simultaneously for the selection of coefficients of the averaging-out, we also use genetic algorithms; and the reductive self-learning by the same genetic methods is also used for the start of unfinished branch-and-bound method again. This combination of heuristics represents a special approach to construction of anytime-algorithms for the discrete optimization problems. This approach can be considered as an alternative to application of methods of linear programming, and to methods of multi-agent optimization, and also to neural networks.
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