实时光线追踪的选择性和自适应超采样

Bongjun Jin, I. Ihm, Byungjoon Chang, Chanmin Park, Won-Jong Lee, Seokyoon Jung
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引用次数: 19

摘要

虽然超采样是高质量渲染的基本要素,但高采样率,通常用于离线渲染,仍然被认为是实时光线追踪的负担。在本文中,我们提出了一种选择性和自适应的超采样技术,旨在开发当今多核处理器上的实时光线追踪器。为了有效利用非常宝贵的计算时间,该技术同时探索图像空间和对象空间属性,这些属性可以在光线跟踪计算期间轻松收集,通过根据用户选择性设置的优先级巧妙地将光线样本分配到渲染元素,从而最大限度地减少渲染伪影。我们在当前GPU上的实现表明,所提出的算法使高采样率(每像素9到16个样本)比以前更经济地用于实时光线跟踪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Selective and adaptive supersampling for real-time ray tracing
While supersampling is an essential element for high quality rendering, high sampling rates, routinely employed in offline rendering, are still considered quite burdensome for real-time ray tracing. In this paper, we propose a selective and adaptive supersampling technique aimed at the development of a real-time ray tracer on today's many-core processors. For efficient utilization of very precious computing time, this technique explores both image---space and object---space attributes, which can be easily gathered during the ray tracing computation, minimizing rendering artifacts by cleverly distributing ray samples to rendering elements according to priorities that are selectively set by a user. Our implementation on the current GPU demonstrates that the presented algorithm makes high sampling rates as effective as 9 to 16 samples per pixel more affordable than before for real-time ray tracing.
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