AR家具:整合增强现实技术,利用标记和无标记跟踪增强室内设计

Waraporn Viyanon, Thanadon Songsuittipong, Phattarika Piyapaisarn, Suwanun Sudchid
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引用次数: 19

摘要

购买室内设计产品总是有一个问题,即购买的产品可能不会让客户满意,因为他们在购买之前无法将其放在自己的位置。本研究的目的是研究和开发一个名为“AR家具”的android应用程序,该应用程序使用增强现实技术进行设计和装饰,这将帮助客户直观地了解家具在他们家中的外观和尺寸,并提供产品细节以支持客户决策。本应用程序是一个原型,旨在找出影响AR应用程序设计和跟踪的因素。本文提出了设计和跟踪AR应用程序的三个重要因素。该应用程序的原理是从智能手机或平板电脑的后摄像头分析图像开始的,使用标记跟踪技术显示产品的细节,使用无标记跟踪技术显示3D模型,执行特征跟踪和计算位置,以在真实世界的图像上显示3D模型。该应用程序的实现可以分为两部分:第一部分使用Autodesk 3Ds Max创建3D模型,第二部分使用Unity3D和Kudan增强现实SDK作为图像分析,图像处理和3D模型渲染的引擎开发应用程序。然后我们进行了三个实验来测试应用程序,1)带标记跟踪的图像分析,2)无标记跟踪的图像分析,3)用户使用应用程序的满意度。实验结果表明,当标记点的尺寸不小于200 × 200像素,相机与标记点的距离不大于60 cm时,标记点跟踪图像分析效果良好。无标记跟踪的图像分析可以很好地处理具有许多特征的表面,并且在100- 300勒克斯(室内光照水平)的光照水平下具有70%的精度。用户体验评估显示,应用程序的弱点(2.86分/ 5分)是当用户发现应用程序中的问题时,他们需要时间来解决它。用户体验评价显示,该应用的强度(3.93分/ 5分)是该应用能够显示满足用户满意度的3D Object。用户的平均总体满意度为3.93分(满分为5分)。从实验中可以看出,需要对应用程序进行改进以获得更好的性能,例如使用QR码或条形码开发各种制造商图案,区分墙壁和天花板,使应用程序能够正确显示3D物体,提高光鲁棒性,使3D模型更加逼真。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AR Furniture: Integrating Augmented Reality Technology to Enhance Interior Design using Marker and Markerless tracking
Purchasing products for interior design always has a problem that the purchased products may not satisfy customers because they cannot put them in their own place before buying. The purpose of this research is to study and develop an android application called 'AR Furniture' with the use of Augmented Reality technology for design and decoration that will help customers visualize how furniture pieces will look and fit (to scale) in their homes and also can provide details of products to support customer decision. This application is a prototype to find out factors affecting the design and tracking of AR applications. This paper presents three factors that are important for designing and tracking AR applications. The principle of the application is started with analyzing images from the rear camera of a smartphone or tablet using marker tracking technique for displaying product's details and markerless tracking technique for displaying 3D models, performing feature tracking, and calculating positions to display a 3D model over the real world image. The implementation of the application can be split into 2 parts: Part 1 Creating 3D Models using Autodesk 3Ds Max and Part 2 Developing the application using Unity3D and Kudan Augmented Reality SDK as an engine for image analysis, image processing and 3D model rendering. Then we performed three experiments to test the application, 1) Image analysis with marker tracking 2) Image analysis with markerless tracking and 3) User's satisfaction of using the application. The results show that image analysis with marker tracking works well using markers which their size should not be less than 200 x 200 pixels, the distance between the camera and the marker should not be far more than 60 cm. Image analysis with markerless tracking works well with surfaces having a lot of features and at light levels of 100--300 lux (indoor light levels) with 70% accuracy. The user experience evaluation shows that the weakness (2.86 out of 5 points) of the application is when a user found a problem in the application they would need time to solve it. The user experience evaluation shows that the strength (3.93 out of 5 points) of the application is the application can show 3D Object that meet user satisfaction. And the average overall user's satisfaction come up with 3.93 out of 5 point evaluation score. From the experiments, the application should be modified for better performance such as develop various maker patterns using QR code or barcode, distinguish walls and ceilings so that the application would show 3D objects on them properly, improve light robustness and make 3D models more realistic.
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