比赛前的准备:设计一个基于游戏的环境,以促进在宠物比赛阶段之前的努力

Calvin C. Y. Liao, Zhi-Hong Chen, Hercy N. H. Cheng, T. Chan
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引用次数: 2

摘要

虽然竞技游戏对学生的学习有多方面的好处,如动机、满意度和有效性,但不适当的竞技学习活动可能会对学生产生一些负面影响。从文献中,作者确定了三种主要的策略,可以减少竞争博弈中的负面影响。然而,由于这些策略只针对竞争的设计,学习效果有限。事实上,学习也发生在比赛前的准备中。因此,本研究采用赛前准备的方法来培养努力的习惯。也就是说,学生更努力地去学习;他们会更容易获胜。根据这种方法,实施了一种动物伴侣制度,即“我的宠物教练制度”。该系统鼓励学生在准备阶段提高自己的学习水平,虚拟宠物代表了学生在比赛阶段之前的开放式学习者模式。此外,本文还考虑了与虚拟宠物的共生关系和情感关系,以保持长期的互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage
Although competitive games have multi-fold benefits to students’ learning, such as motivation, satisfaction, and effectiveness, inappropriate competitive learning activities may have some negative impacts on students. From the literature, the authors have identified three main strategies which may reduce the negative impacts in competition game. However, because these strategies target only at the design of competition, the learning effects is limited. In fact, learning also happens in the preparation before competition. Hence, this study adopts preparation-before-competition approach to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. An animal companion system, entitled My-Pet-Trainer system, was implemented according to such approach. The system encourages students to improve their learning in the preparation stage where the virtual pets represent students’ open learner models before the competition stage. In addition, the paper also considers the symbiosis and emotional relationship with virtual pets to maintain long-term interactions.
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