基于行为主义学习理论的有效游戏化应用Classcraft评估

F. Eugenio, Ardhee Joy T. Ocampo
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引用次数: 10

摘要

本文提出了以学习者为中心的Classcraft游戏化应用程序的学习方法,并基于行为主义学习理论对学生的学习方法进行了评价。游戏化应用的评估基于两个标准:游戏化应用的游戏元素和学生学习的评估标准(自我评估和教师评估)。向学生介绍游戏化应用程序,评估学生的学习能力及其对学生的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing Classcraft as an Effective Gamification App based on Behaviorism Learning Theory
This paper presents a learner -- centered approach of the Classcraft gamification app, the learning approach of students was evaluated based on the behaviorism learning theory. The assessment of the gamification app was based on two criteria: Game elements of the gamification app and the Evaluation criteria in student learning (self- assessment and instructor's assessment). The gamification app was introduced to students to evaluate the learning capacity and its effect to students.
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