虚拟人的个性化反应动作

Alejandra García-Rojas, F. Vexo, D. Thalmann
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引用次数: 16

摘要

虚拟人的创作旨在为虚拟人物提供逼真的行为,这意味着赋予他们在有人居住的虚拟环境中的自主权。自主行为包括与用户或环境的交互以及对刺激或事件的反应。反应是一种无意识的行为,在虚拟人类中并不常见。通常情况下,虚拟人会表现出重复和机械的动作,这往往会降低真实感。为了提高虚拟人的可信度,我们需要提供个性。个性化是通过利用人的个性、性别、情感等特征来实现的。在本文中,我们建议使用这些单独的描述符来合成不同种类的反应。我们的目标是个性化的虚拟人以不同的方式对相同的刺激做出反应。这种方法是通过观察真实的人的反应来实现的。由于这些观察,我们对反应性动作进行了刻板印象,这些动作可以用个人特征来描述。我们使用逆运动学技术来合成运动。这允许我们根据刺激的特征和角色的个性来改变反应动作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Individualized reaction movements for virtual humans
Virtual Humans creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous behavior consists in interacting with users or the environment and reacting to stimulus or events. Reactions are unconscious behaviors which are not often implemented in virtual humans. Frequently, virtual humans show repetitive and robotic movements which tend to decrease realism.To improve believability in virtual humans we need to provide individuality. Individualization is achieved by using human characteristics like personality, gender, emotions, etc. In this paper, we propose to use those individual descriptors to synthesize different kinds of reactions. We aim that individualized virtual humans react in a different way to the same stimuli. This approach is achieved by observing real people reacting. Thanks to those observations, we stereotyped reactive movements that can be described by individual characteristics. We use inverse kinematics techniques to synthesize the movements. This allows us to change reaction movements according to the characteristics of the stimuli and to the individuality of a character.
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