速度驱动的触觉渲染

Pavel Kolcárek, Jirí Sochor
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引用次数: 5

摘要

本文提出了一种基于力反馈的细节水平(LOD)改进虚拟环境触觉渲染的紧凑方法。我们引入了速度驱动LOD,这是在触觉中使用LOD的新概念。这种方法的目的不同于在图形中使用LOD技术。我们的方法根据用户指尖的速度来简化模型。用户快速通过场景,并得到一个粗略的概述。当他们慢下来,他们获得越来越多的细节。我们通过在两个连续lod之间的平滑切换以及通过使动态变化的表面产生更自然的感知的机制来增强这一基本思想。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Velocity driven haptic rendering
This paper presents a compact method for improving haptic rendering in virtual environments using Level Of Detail (LOD) with force feedback. We have introduced a velocity driven LOD, a new concept in using LOD in haptics. The aim of this approach differs from using LOD techniques in graphics. Our method simplifies the model according to the speed of the user's fingertip. The users fly quickly through the scene and get a rough overview of it. As they slow down, they obtain more and more details. We have enhanced this basic idea by smooth switching between two successive LODs and by mechanisms leading to a more natural perception of dynamically changing surfaces.
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