两年的课程游戏化——经验教训

D. Kermek, Matija Novak, Matija Kaniski
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引用次数: 4

摘要

游戏化应用于不同层次的教育(小学、高中、大学)。许多研究都是通过在教学活动中使用游戏机制和其他基于游戏的元素来改善教育过程。本文介绍了我们连续两学年开设游戏化课程的经验。在第一年,一半的学生使用游戏化版本的课程(实验组),另一半的学生没有(对照组)。第二年,该课程的所有学生都在使用基于第一年反馈的改进的游戏化版本课程。我们对这两年的数据进行了分析,并在许多方面进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Two years of gamification of the course — Lessons learned
Gamification is used in different levels of education (elementary, high school, university). Many research studies deal with ways to improve the education process by using game mechanics and other game-based elements in their teaching activities. This paper presents our experience with a gamified course in two consecutive academic years. In the first year, half of the students used the gamified version of the course (experimental group), and the other half of the students did not (control group). In the second year, the entire student population of the course was using an improved gamified version of the course based on the feedback from the first year. We analysed the data and compared these two years in many elements.
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