{"title":"决策者知识建模的模糊方法","authors":"Amir Danak, Farzad Rastegar, A. Rahimi-Kian","doi":"10.1109/ICTAI.2005.9","DOIUrl":null,"url":null,"abstract":"A game is a decision making situation in which each player attempts to act in such a way that the game's circumstances get close to what desirable for him. To reach this goal, a player needs to have a suitable estimation of the other players' decisions. In this paper, we propose a fuzzy approach by which a player can attain an estimation of the other players' actions and pursue a strategy which maximizes its performance. Finally, the results of applying the proposed approach to the well-known \"prisoner's dilemma\" problem are brought to show the effectiveness of the method","PeriodicalId":294694,"journal":{"name":"17th IEEE International Conference on Tools with Artificial Intelligence (ICTAI'05)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A fuzzy approach to modeling the knowledge of decision-makers\",\"authors\":\"Amir Danak, Farzad Rastegar, A. Rahimi-Kian\",\"doi\":\"10.1109/ICTAI.2005.9\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A game is a decision making situation in which each player attempts to act in such a way that the game's circumstances get close to what desirable for him. To reach this goal, a player needs to have a suitable estimation of the other players' decisions. In this paper, we propose a fuzzy approach by which a player can attain an estimation of the other players' actions and pursue a strategy which maximizes its performance. Finally, the results of applying the proposed approach to the well-known \\\"prisoner's dilemma\\\" problem are brought to show the effectiveness of the method\",\"PeriodicalId\":294694,\"journal\":{\"name\":\"17th IEEE International Conference on Tools with Artificial Intelligence (ICTAI'05)\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"17th IEEE International Conference on Tools with Artificial Intelligence (ICTAI'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICTAI.2005.9\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"17th IEEE International Conference on Tools with Artificial Intelligence (ICTAI'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTAI.2005.9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A fuzzy approach to modeling the knowledge of decision-makers
A game is a decision making situation in which each player attempts to act in such a way that the game's circumstances get close to what desirable for him. To reach this goal, a player needs to have a suitable estimation of the other players' decisions. In this paper, we propose a fuzzy approach by which a player can attain an estimation of the other players' actions and pursue a strategy which maximizes its performance. Finally, the results of applying the proposed approach to the well-known "prisoner's dilemma" problem are brought to show the effectiveness of the method