{"title":"历史电子游戏的定量研究(1981-2015)","authors":"Yannick Rochat","doi":"10.4324/9780429345616-1","DOIUrl":null,"url":null,"abstract":"In this chapter, I provide a survey of a large number of historical video games released between 1981 and 2015. For this purpose, I use as proxy a database composed of 1,690 video games released in that interval. It was created—and is still maintained—by an online community called HistoriaGames. I discuss in this chapter the potential biases of working with a database built externally. Eventually, I provide a descriptive analysis of this set of historical video games with a focus on the distribution of video games over release dates, platforms, genres, historical periods, and historical events.","PeriodicalId":179762,"journal":{"name":"Historia Ludens","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"A Quantitative Study of Historical Video Games (1981–2015)\",\"authors\":\"Yannick Rochat\",\"doi\":\"10.4324/9780429345616-1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this chapter, I provide a survey of a large number of historical video games released between 1981 and 2015. For this purpose, I use as proxy a database composed of 1,690 video games released in that interval. It was created—and is still maintained—by an online community called HistoriaGames. I discuss in this chapter the potential biases of working with a database built externally. Eventually, I provide a descriptive analysis of this set of historical video games with a focus on the distribution of video games over release dates, platforms, genres, historical periods, and historical events.\",\"PeriodicalId\":179762,\"journal\":{\"name\":\"Historia Ludens\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-08-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Historia Ludens\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4324/9780429345616-1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Historia Ludens","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4324/9780429345616-1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Quantitative Study of Historical Video Games (1981–2015)
In this chapter, I provide a survey of a large number of historical video games released between 1981 and 2015. For this purpose, I use as proxy a database composed of 1,690 video games released in that interval. It was created—and is still maintained—by an online community called HistoriaGames. I discuss in this chapter the potential biases of working with a database built externally. Eventually, I provide a descriptive analysis of this set of historical video games with a focus on the distribution of video games over release dates, platforms, genres, historical periods, and historical events.