纪念品:设计关于性别和基于性的边缘化的有趣和互动学习

Dylan Paré, Scout Windsor, John Craig
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摘要

《纪念堂》是一个通过虚拟现实(VR)分支叙事讲述的关于身份和归属感的感人故事。Mementorium的设计建立在我们之前的设计和研究之上,这些设计和研究是关于计算的酷儿重新定位和VR中体现学习的酷儿方法。设计是通过分支叙事来完成的,它支持倾听边缘化的经历和故事的情感共同构建,通过交互设计,鼓励游戏和具体化的学习,并以归属和成为的真实实践为中心。本文介绍了《纪念堂》的叙事和交互设计,以及对设计的研究。Mementorium是一个大约30分钟的单人游戏,房间规模的交互式VR体验,旨在让普通观众了解科学和技术中基于性别和性取向的边缘化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mementorium: Designing for playful and interactive learning about gender and sexuality-based marginalization
Mementorium is a heartfelt story about identity and belonging told through a virtual reality (VR) branching narrative. Mementorium’s design builds upon our previous designs and research on queer reorientations to computing and queer approaches to embodied learning in VR. The design is accomplished through the branching narrative, which supports listening to marginalized experiences and emotional co-construction of the story, and through the interaction design, which encourages play and embodied learning and centers authentic practices of belonging and becoming. This paper introduces Mementorium’s narrative and interaction design and research that informed the design. Mementorium is an approximately 30-minute single-player, room-scale interactive VR experience intended for a general audience to learn about gender and sexuality-based marginalization in science and technology.
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