凹凸映射在GPU上的未参数化表面

Morten S. Mikkelsen
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引用次数: 12

摘要

原始凹凸映射仅定义为具有已知表面参数化的表面。本文针对图形处理器,提出了一种不使用给定参数化的新方法。为了计算摄动法线,使用的唯一输入是表面位置,高度值和原始法线。该方法将凹凸映射从原始类型中解耦,从而在高度值和表面的生成中允许更高程度的程序化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bump Mapping Unparametrized Surfaces on the GPU
Abstract Original bump mapping is only defined for surfaces with a known surface parametrization. In this paper a new method, for the GPU, is presented which does not use such a given parametrization. To compute the perturbed normal, the only inputs used are the surface position, the height value and the original normal. The method decouples bump mapping from the primitive type, thus allowing for a higher degree of proceduralism in generation of both the height value and the surface.
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