游戏化工具设计,以减少在启发过程中的需求歧义

H. Dar, Salma Imtiaz, M. I. Ullah Lali
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引用次数: 1

摘要

如果需求不明确、不一致和被误解,软件项目很容易失败。在此之前,研究人员强调在特定需求或启发阶段之后减少歧义。在本文中,我们设计了一个主动的游戏化工具“Gamify4Req”,用于减少在启发过程中的需求歧义。Gamify4Req结合了词汇和语义歧义规则、游戏规则和有效的游戏元素,以引出用户明确的需求。此外,本研究是减少歧义博士研究的一部分,而工具的实现、验证和结果将在后面介绍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification Tool Design for Reducing Requirements Ambiguity during Elicitation
Software projects are susceptible to failure if requirements are ambiguous, inconsistent, and misunderstood. Previously, researchers have emphasized on reducing ambiguity either in specified requirements or after the elicitation phase. In this paper, we have designed a pro-active gamified tool ‘Gamify4Req’ for reducing requirements ambiguity during elicitation. Gamify4Req incorporated lexical and semantic ambiguity rules, game rules, and effective game elements to elicit unambiguous requirements from users. Furthermore, this study is a part of Ph.D. research on reducing ambiguity, whereas tool implementation, validation, and findings will be covered later.
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